Hand-Painted 3D Character for Games
Learn to create a stylized hand-painted 3D game character from sculpt to final render using ZBrush, 3DCoat, and Marmoset. Full real-time workflow with UVs, baking, painting, and presentation. All assets included.
Chapter 1 – 001 – Introduction to 3D Coat
FREE PREVIEWChapter 1 – 002 – Brushes
FREE PREVIEWChapter 1 - 003 - Color Properties
FREE PREVIEWChapter 1 - 004 - Value Blocking
Chapter 1 - 005 - Value Forms
Chapter 1 - 006 - Value Details
Chapter 1 - 007 - Colors and Hues
Chapter 1 - 008 - Chroma and Saturation
Chapter 1 - 009 - Color Blocking
Chapter 1 - 010 - Color Details
Chapter 1 - 011 - Rendering and Presentation
Project Files
Chapter 2 - 012 - Concept Breakdown
Chapter 2 - 013 - Base Mesh
Chapter 2 - 014 - Chest Forms
Chapter 2 - 015 - Arm Forms
Chapter 2 - 016 - Ribcage Construction
Chapter 2 - 017 - Props Blocking
Chapter 2 - 018 - Prop Construction
Chapter 2 - 019 - Hat Modelling
Chapter 3 - 020 - Arm Sculpting
Chapter 3 - 021 - Hand Details
Chapter 3 - 022 - Hand Details
Chapter 3 - 023 - Face Sculpting
Chapter 3 - 024 - Subdivision Conversion
Chapter 3 - 025 - Moustache and Eyebrows
Chapter 3 - 026 - Beard Clean Forms
Chapter 3 - 027 - Ribcage Sculpt
Chapter 3 - 028 - Belt Modelling
Chapter 3 - 029 - Belt Buckle Modelling
Chapter 3 - 030 - Zbrush Scales Conversion
Chapter 3 - 031 - Cape Modelling
Chapter 3 - 032 - Pants Sculpting
Chapter 3 - 033 - Low Poly Rope
Chapter 4 - 034 - Retopology Basics
Chapter 4 - 035 - Retopology Tools
Chapter 4 - 036 - Retopology
Chapter 4 - 037 - Face Retopology
Chapter 4 - 038 - Face Details
Chapter 4 - 039 - Chest Retopology
Chapter 4 - 040 - Fingers Retopology
Chapter 4 - 041 - Hand Retoplogy
Chapter 4 - 042 - Pants Retopology
Chapter 4 - 043 - Feet Retopology
Chapter 4 - 044 - Asymmetrical Retopology
Chapter 4 - 045 - Retopology Simplification
Chapter 4 - 046 - Hat Retopology
Chapter 4 - 047 - ZRemesher Retopology
Chapter 5 - 048 - Optimization
Chapter 5 - 049 - Extra details
Chapter 5 - 050 - Uv Process
Chapter 5 - 051 - Texel Density
Chapter 5 - 052 - Bake organization
Chapter 5 - 053 - Baking in Marmoset 5
Chapter 5 - 054 - Baking in Substance Painter
Chapter 6 – 055 – Value Construction
Chapter 6 – 056 – Gradient Maps
Chapter 6 – 057 – Hue Variations
Chapter 6 – 058 – 3D Coat Import
Chapter 6 – 059 – Transparency
Chapter 6 – 060 – Primary Colors
Chapter 6 – 061 – Material Construction
Chapter 6 – 062 – Value Adjustment
Chapter 6 – 063 – Eyes Painting
Chapter 6 – 064 – Ribcage Painting
Chapter 6 – 065 – Skin Painting
Chapter 6 – 066 – Clone Tool