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5 star rating

Just wow

Christopher Cummins

I've taken a number of courses with Abe over the years, and if I've never said it before I'll say it now. Abe is the best (and most well-rounded) teacher of...

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I've taken a number of courses with Abe over the years, and if I've never said it before I'll say it now. Abe is the best (and most well-rounded) teacher of 3D techniques I have ever had. If really you do the work, which took me a couple of months for a single course, you will be astounded at your results and personal growth. Also very impressive how he teaches so well in his second language. Great course.

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5 star rating

Amazing Course !

Claudio Lopes

Every aspect of the lessons is very well organised with well thought and planned progression from one step to the next. Abe shows a great technical and artis...

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Every aspect of the lessons is very well organised with well thought and planned progression from one step to the next. Abe shows a great technical and artistically knowledge. Once again Great Course, and Great Teacher. Thank Abe for helping me level up

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5 star rating

The Best 3DCoat Course for beginners

Rahil Master

This 3DCoat course exceeded all my expectations! It covers everything from sculpting and retopology to handpainting and each part of the process was super fu...

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This 3DCoat course exceeded all my expectations! It covers everything from sculpting and retopology to handpainting and each part of the process was super fun to follow The mentor does an incredible job of keeping every exercise fun, engaging, and easy to understand. I genuinely enjoyed every moment of learning and would highly recommend this course to anyone looking to master 3DCoat and its 100% worth the price

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Course curriculum

    1. Chapter 1 – 001 – Introduction to 3D Coat

      FREE PREVIEW
    2. Chapter 1 – 002 – Brushes

      FREE PREVIEW
    3. Chapter 1 - 003 - Color Properties

      FREE PREVIEW
    4. Chapter 1 - 004 - Value Blocking

    5. Chapter 1 - 005 - Value Forms

    6. Chapter 1 - 006 - Value Details

    7. Chapter 1 - 007 - Colors and Hues

    8. Chapter 1 - 008 - Chroma and Saturation

    9. Chapter 1 - 009 - Color Blocking

    10. Chapter 1 - 010 - Color Details

    11. Chapter 1 - 011 - Rendering and Presentation

    12. Project Files

    13. Gladiator Helmet

      FREE PREVIEW
    1. Chapter 2 - 012 - Concept Breakdown

    2. Chapter 2 - 013 - Base Mesh

    3. Chapter 2 - 014 - Chest Forms

    4. Chapter 2 - 015 - Arm Forms

    5. Chapter 2 - 016 - Ribcage Construction

    6. Chapter 2 - 017 - Props Blocking

    7. Chapter 2 - 018 - Prop Construction

    8. Chapter 2 - 019 - Hat Modelling

    1. Chapter 3 - 020 - Arm Sculpting

    2. Chapter 3 - 021 - Hand Details

    3. Chapter 3 - 022 - Hand Details

    4. Chapter 3 - 023 - Face Sculpting

    5. Chapter 3 - 024 - Subdivision Conversion

    6. Chapter 3 - 025 - Moustache and Eyebrows

    7. Chapter 3 - 026 - Beard Clean Forms

    8. Chapter 3 - 027 - Ribcage Sculpt

    9. Chapter 3 - 028 - Belt Modelling

    10. Chapter 3 - 029 - Belt Buckle Modelling

    11. Chapter 3 - 030 - Zbrush Scales Conversion

    12. Chapter 3 - 031 - Cape Modelling

    13. Chapter 3 - 032 - Pants Sculpting

    14. Chapter 3 - 033 - Low Poly Rope

    1. Chapter 4 - 034 - Retopology Basics

    2. Chapter 4 - 035 - Retopology Tools

    3. Chapter 4 - 036 - Retopology

    4. Chapter 4 - 037 - Face Retopology

    5. Chapter 4 - 038 - Face Details

    6. Chapter 4 - 039 - Chest Retopology

    7. Chapter 4 - 040 - Fingers Retopology

    8. Chapter 4 - 041 - Hand Retoplogy

    9. Chapter 4 - 042 - Pants Retopology

    10. Chapter 4 - 043 - Feet Retopology

    11. Chapter 4 - 044 - Asymmetrical Retopology

    12. Chapter 4 - 045 - Retopology Simplification

    13. Chapter 4 - 046 - Hat Retopology

    14. Chapter 4 - 047 - ZRemesher Retopology

    1. Chapter 5 - 048 - Optimization

    2. Chapter 5 - 049 - Extra details

    3. Chapter 5 - 050 - Uv Process

    4. Chapter 5 - 051 - Texel Density

    5. Chapter 5 - 052 - Bake organization

    6. Chapter 5 - 053 - Baking in Marmoset 5

    7. Chapter 5 - 054 - Baking in Substance Painter

    1. Chapter 6 – 055 – Value Construction

    2. Chapter 6 – 056 – Gradient Maps

    3. Chapter 6 – 057 – Hue Variations

    4. Chapter 6 – 058 – 3D Coat Import

    5. Chapter 6 – 059 – Transparency

    6. Chapter 6 – 060 – Primary Colors

    7. Chapter 6 – 061 – Material Construction

    8. Chapter 6 – 062 – Value Adjustment

    9. Chapter 6 – 063 – Eyes Painting

    10. Chapter 6 – 064 – Ribcage Painting

    11. Chapter 6 – 065 – Skin Painting

    12. Chapter 6 – 066 – Clone Tool

About this course

  • $64.99
  • 96 lessons
  • 17.5 hours of video content

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