Course curriculum

    1. Chapter 1 – 001 – Introduction to 3D Coat

      FREE PREVIEW
    2. Chapter 1 – 002 – Brushes

      FREE PREVIEW
    3. Chapter 1 - 003 - Color Properties

      FREE PREVIEW
    4. Chapter 1 - 004 - Value Blocking

    5. Chapter 1 - 005 - Value Forms

    6. Chapter 1 - 006 - Value Details

    7. Chapter 1 - 007 - Colors and Hues

    8. Chapter 1 - 008 - Chroma and Saturation

    9. Chapter 1 - 009 - Color Blocking

    10. Chapter 1 - 010 - Color Details

    11. Chapter 1 - 011 - Rendering and Presentation

    12. Project Files

    1. Chapter 2 - 012 - Concept Breakdown

    2. Chapter 2 - 013 - Base Mesh

    3. Chapter 2 - 014 - Chest Forms

    4. Chapter 2 - 015 - Arm Forms

    5. Chapter 2 - 016 - Ribcage Construction

    6. Chapter 2 - 017 - Props Blocking

    7. Chapter 2 - 018 - Prop Construction

    8. Chapter 2 - 019 - Hat Modelling

    1. Chapter 3 - 020 - Arm Sculpting

    2. Chapter 3 - 021 - Hand Details

    3. Chapter 3 - 022 - Hand Details

    4. Chapter 3 - 023 - Face Sculpting

    5. Chapter 3 - 024 - Subdivision Conversion

    6. Chapter 3 - 025 - Moustache and Eyebrows

    7. Chapter 3 - 026 - Beard Clean Forms

    8. Chapter 3 - 027 - Ribcage Sculpt

    9. Chapter 3 - 028 - Belt Modelling

    10. Chapter 3 - 029 - Belt Buckle Modelling

    11. Chapter 3 - 030 - Zbrush Scales Conversion

    12. Chapter 3 - 031 - Cape Modelling

    13. Chapter 3 - 032 - Pants Sculpting

    14. Chapter 3 - 033 - Low Poly Rope

    1. Chapter 4 - 034 - Retopology Basics

    2. Chapter 4 - 035 - Retopology Tools

    3. Chapter 4 - 036 - Retopology

    4. Chapter 4 - 037 - Face Retopology

    5. Chapter 4 - 038 - Face Details

    6. Chapter 4 - 039 - Chest Retopology

    7. Chapter 4 - 040 - Fingers Retopology

    8. Chapter 4 - 041 - Hand Retoplogy

    9. Chapter 4 - 042 - Pants Retopology

    10. Chapter 4 - 043 - Feet Retopology

    11. Chapter 4 - 044 - Asymmetrical Retopology

    12. Chapter 4 - 045 - Retopology Simplification

    13. Chapter 4 - 046 - Hat Retopology

    14. Chapter 4 - 047 - ZRemesher Retopology

    1. Chapter 5 - 048 - Optimization

    2. Chapter 5 - 049 - Extra details

    3. Chapter 5 - 050 - Uv Process

    4. Chapter 5 - 051 - Texel Density

    5. Chapter 5 - 052 - Bake organization

    6. Chapter 5 - 053 - Baking in Marmoset 5

    7. Chapter 5 - 054 - Baking in Substance Painter

    1. Chapter 6 – 055 – Value Construction

    2. Chapter 6 – 056 – Gradient Maps

    3. Chapter 6 – 057 – Hue Variations

    4. Chapter 6 – 058 – 3D Coat Import

    5. Chapter 6 – 059 – Transparency

    6. Chapter 6 – 060 – Primary Colors

    7. Chapter 6 – 061 – Material Construction

    8. Chapter 6 – 062 – Value Adjustment

    9. Chapter 6 – 063 – Eyes Painting

    10. Chapter 6 – 064 – Ribcage Painting

    11. Chapter 6 – 065 – Skin Painting

    12. Chapter 6 – 066 – Clone Tool

About this course

  • $59.99
  • 95 lessons
  • 17.5 hours of video content

Discover your potential, starting today