Welcome to the Academy
Always Learning, Always Improving. Welcome to the 3D World. We provide Top Quality Courses to give you the tools that will make you an amazing artist.
Choose any of our courses
Learn to create a stylized hand-painted 3D game character from sculpt to final render using ZBrush, 3DCoat, and Marmoset. Full real-time workflow with UVs, baking, painting, and presentation. All assets included.
$74.99
Learn the basics of Zbrush and Digital Sculpting while creating a Stylized Oni Character from scratch
$64.99
Learn all the necessary tools to bring your creations to life with PBR Textures. A Full guide to Texturing in Substance Painter.
$64.99
Learn about Human Anatomy and how to incorporate it into believable and powerful characters while also learning about 3D Printing processes and guidelines.
$74.99
Learn the necessary skills to create proper topology for games, animation and optimization. With these fast simple tools your bakes and textures will look amazing.
$54.99
Unlock the full potential of Marmoset Toolbag 5 by mastering its presentation, baking, texturing, and rendering tools for your 3D assets.
$59.99
Master the 3 pillars of game hair creation: Sculpting, Hair Cards, and Grooms. This in-depth course covers the full pipeline to achieve professional results in any production. Stop guessing and start creating realistic hair that actually works.
$59.99
In this course we will go over Modelling, Sculpting, Uving, Texturing and Rendering a Fantasy Weapon with the best quality and results. We will be using Blender and Substance Painter to achieve this and i will be guiding you thru every step.
$59.99
Start your Digital Sculpting Journey with this Course and learn all of the necessary tools inside of Zbrush for Ipad while creating amazing sculptures.
$54.99
Learn how to create Clothing , Props, and Simulate Fabric in this In Depth Guide to Marvelous Designer.
$59.99
Learn the basics of Autodesk Maya with this Fast Track courses covering the main tools of the software.
$54.99
Master proper UV Mapping with this free workshop! Learn to eliminate distortion, manage texel density, and optimize layouts for professional workflows. Perfect for anyone looking to master UVs and unwrapping principles. Join now and level up!
Free
Learn how to Render and Present your 3D work in the best possible way with this FREE Portfolio Presentation Course
Free
I've just finished chapter 1 and I feel like I can create anything already. I can only imagine how far I'll be able to take my art after finishing the full c...
Read MoreI've just finished chapter 1 and I feel like I can create anything already. I can only imagine how far I'll be able to take my art after finishing the full course. Highly recommend for anyone looking to learn character design in Zbrush.
Read LessThis course has guided me greatly so far through Marvelous designer, a program that is seemingly easy to understand but hard to master, well done :D
This course has guided me greatly so far through Marvelous designer, a program that is seemingly easy to understand but hard to master, well done :D
Read LessI start this course with zero experience in substance Painter, only some photoshop knowledge and old way experience ! This course is very efficient and clear...
Read MoreI start this course with zero experience in substance Painter, only some photoshop knowledge and old way experience ! This course is very efficient and clear, Very well structured and give all knowledge necessary to understand the Software and the way it work ! Very good Quality of Sound and His voice is very appealing and friendly !
Read LessI am really liking this course it is easy to follow the instructor has really made all the exercises super fun and worth the time and money invested
I am really liking this course it is easy to follow the instructor has really made all the exercises super fun and worth the time and money invested
Read LessI really enjoyed chapter one. It's easy to understand and look forward to chapter 2.
I really enjoyed chapter one. It's easy to understand and look forward to chapter 2.
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